Body and Appearance
1. Describe the character's height and build. Is he heavyset, thin, short, rangy?
Tall (6'2"). Lightly built, though by no means scrawny.
2. How old is he?
1354 cycles! Also known as 1237 years. (Also known as only 28 years passing in the user world, but shhh.)
3. Describe his posture. Does he carry himself well or does he slouch?
Closer to the former than the latter. Typical stance is relaxed, even balance.
4. How is his health? Is he fit or out of shape? Any illnesses or conditions? Any physical disabilities?
See: program. That said, he's physically in perfect repair, and given well-coded security program, has strength and speed past human limits.
5. How does he move? Is he clumsy, graceful, tense, fluid?
Graceful. Not quite as much a showoff as canon!Rinzler, but he'll still throw his own flippies in there. Very few things will actually cause him to lock up; while he may be tense at certain threats, it's a fluid, mobile tension.
6. How attractive is this character physically? How does he perceive himself in the mirror?
If he'd take his mask off? Reasonably attractive. That said, he's got very negative associations with his own face, and generally keeps the helmet on. It's mainly to hide identity from the rest of the system, but he also doesn't much enjoy his own reflection.
7. Describe his complexion. Dark, light, clear, scarred?
Light render, no irregularities or un-repaired scars.
8. Describe his hair: color, texture, style.
Brown, relatively short. As for texture, it turns into voxels if the render's damaged—just like everything else. Barring that... straight, not visibly coarse?
9. What color are his eyes?
Blue-grey. Pupils are hexagonal, can be backlit with the color of his circuitry if undergoing a heavy processing load or performing certain scans.
10. Does the character have any other noteworthy features?
Circuitry: Rinzler is covered in streaks, dots, and lines of light across the exterior of his gridsuit. These glow red-orange to indicate his loyalty to Clu's faction; resurfacing of old programming can switch the color to blue-white. Beneath the gridsuit, the pattern is more complex, and fluctuates much more readily. With or without his shell, the most distinctive mark is the tetra-amino on his chest marking out a T for Tron.
11. What are his chief tension centers?
Between the shoulder blades, just above his disk dock.
12. What is the character's wardrobe like? Casual, dressy, utilitarian? Bright colors, pastels, neutrals? Is it varied, or does he have six of the same suit?
Fff. Rinzler has other clothing templates, but... is nearly always found in his armor. Black, full-body gridsuit, with customized circuitry patterns and his opaque black helmet. Unlike normal!Rinzler, the helmet does come off when he wants, can adjust opacity, and allows for airflow. That said, he'll rarely remove it, and never in public.
13. Do his clothes fit well? Does he seem comfortable in them?
Literally coded as part of him, so... yes.
14. Does he dress the same on the job as he does in his free time? If not, what are the differences?
See above: very yes. If he's off-shift, sometimes he can be convinced to wear something else, but... extremely, extremely rarely even then.
15. You knew it was coming: Boxers, briefs or commando?
Commando. Gridsuit is sufficient. :P
Speech
1. What does this character's voice sound like? High-pitched, deep, hoarse?
Harsh, electronic flange. Sometimes staticky. Closer to deep than high pitched. It's... a less precise match to his user's than it is for canon!Rinzler, since vocal function was entirely deleted and required reconstructing.
2. How does he normally speak? Loud, soft, fast, evenly? Does he talk easily, or does he hesitate?
Doesn't talk easily. See above re: vocal reconstruction; while Rinzler can speak, it's difficult enough that he'll opt for body language where applicable. He'll rarely whisper, since if he's bothering to talk, he wants it to be heard, but he doesn't tend to shout, either. Speech is generally steady, with occasional glitches.
3. Does the character have a distinct accent or dialect? Any individual quirks of pronunciation? Any, like, you know, verbal tics?
Pretty straightforward, few verbal tics. No rumble-growl, at least under anything close to normal circumstances. No real accent, apart from a stronger version of the faintly synthesized flange all the Basics have.
4. What language/s does he speak, and with how much fluency?
5. Does he switch languages or dialects in certain situations?
See above.
6. Is he a good impromptu speaker, or does he have to think about his words?
Fff. I wouldn't call him a good speaker, but he doesn't think about his words. Tends to be direct and to the point.
7. Is he eloquent or inarticulate? Under what circumstances might this change?
Neither. See "really blunt". If he's freaked, panicked, or reminded too much of what he used to be, he can clam up and go nonverbal—or alternately, speak despite the increased effort to make a point.
Mental and Emotional
1. How intelligent is this character? Is he book-smart or street-smart?
Very intelligent. Street-smart more than book-smart, at least by user standards, but he keeps track of the whole system, had a lot of time to learn, and is reasonably informed about things outside his function. Tactical thinker, but can also consider the strategic side.
2. Does he think on his feet, or does he need time to deliberate?
Thinks on his feet.
3. Describe the character's thought process. Is he more logical, or more intuitive? Idealistic or practical?
Little of both for logic versus intuition. Rinzler's logical on average, but he'll make snap calculations that come across more as gut instinct than anything else—and more often than not, they'll turn out accurate. Very practical in how he thinks and decides things, though there are more ideals than he'll admit guiding the decisions.
4. What kind of education has the character had?
Program. Most of his skills were coded into him. That said, Rinzler's had a thousand cycles he spent watching, guarding, and connecting to the Grid, and despite being a relative loner, he's grown past the initial isolation. He's learned a lot about nearly every process that goes on—partly because he wants any data that could help him keep the system safe, but equally just because he was curious and sometimes lonely and asked questions.
5. What are his areas of expertise? What, if anything, is he interested in learning more about?
Combat. Anything related to combat. Rinzler's the most skilled fighter on the Grid at a personal level, and runs the system's security—he's trained recruits, re-organized, and run larger-scale deployment and operations. As a result, he's got surprising people management skills despite being an untalkative loner—largely from interacting with directiveless ISOs and trying to work them into the regular security functions.
Other stuff includes vehicles use, different weapons... he talks with Clu enough to know a decent amount about system management—enough to know that he never wants it to be his job. In theory, Rinzler's one of the most knowledgeable programs on the Grid about users. In actuality, he'll do anything he can to keep from having to access those memory files.
6. Is he an introvert or an extrovert?
Introvert. He does have friends, and he gets along with people alright, but Rinzler enjoys solitude. He's highly efficient and respected by his subordinates, but he doesn't socialize with them much, and avoids public appearances.
7. Describe the character's temperament. Is he even-tempered or does he have mood swings? Cheerful or melancholy? Laid-back or driven?
More or less even-tempered. A thousand years have mostly put him past active angst about what he was as Tron, though if reminded or triggered, he can go grim. He's got a lot wider emotional spectrum than normal!Rinzler, and while he doesn't tend to share a lot, he's not a complete stoic either.
8. How does he respond to new people or situations? Is he suspicious, relaxed, timid, enthusiastic?
Likely to calculate and watch before diving into anything; if the interaction's not directed at him, he'll blend into the background and make his own assessment. If it's related to system security, he'll be much more assertive, and focus on threat analysis over any personal aspects. More reserved than suspicious, but his instinct isn't to trust anything without a reason.
9. Is he more likely to act, or to react?
Act. Partly a holdover from his first few cycles being able to move and do things without permission, but he hates being still. Fortunately, there's usually plenty to do.
10. Which is his default: fight or flight?
Pffff. Fight.
11. Describe the character's sense of humor. Does he appreciate jokes? Puns? Gallows humor? Bathroom humor? Pranks?
Generally snarky. Most active jokes or such will just get an invisible eyeroll. He doesn't use it a lot, but can do sarcasm, and gets subtle humor, even if he doesn't always appreciate it.
12. Does the character have any diagnosable mental disorders? If yes, how does he deal with them?
Yes... but for the most part, he's managing them. Main one would be PTSD from being the users' weapon/test subject. For a while he had some pretty solid sociopathy, but he grew past it. The lingering control code is a more serious issue, but he's worked with Clu for the better part of a millennium to get it deleted or partitioned out, and barring very direct triggers, it won't kick back in.
As far as coping goes... he's repressed things, struggled with things, denied them, and in the end, mostly gotten past it. He still got a deep guilt complex and doesn't think he'll ever be able to make up for what he's done, but he'll do what he can, and that has to be enough. Also lingering paranoia about disk!touch (he won't let anyone but Clu or Yori look at his code) and some severe disassociation in utterly refuting his previous identity, but considering what it was... that's not completely unhealthy.
13. What moments in this character's life have defined him as a person?
Ooh, boy. Long list.
>Meeting Yori.
>Being sent after the MCP.
>Meeting Flynn.
>...meeting Alan. -_-; Subsequent recoding.
>Realization just how much he was losing. Subsequent loss of that realization.
>Coup scene: being sacrificed by Flynn, and not derezzed by Clu.
>Re-encountering Yori.
>The first time since full rectification that he saw his own code.
>Getting his voice back.
>Switching circuit colors.
>Stepping up to head system security.
>Mirror!Legacy: running into Sam, Flynn, and all the crazy ever.
14. What does he fear?
Users. Flynn makes him afraid for the system, and Alan makes him afraid for himself. Being used or controlled. Edits he can't watch. Not derezz, but the idea that he could fail, and derezz, and leave the system unprotected. Oh, and less fear than concern, but he worries about Clu a lot—largely due to the other's tendency to take bit-brained risks. (Like trying to help the users' best killer instead of taking out the threat when he had the chance. >.>;)
15. What are his hopes or aspirations?
He wants to keep the system safe, first and foremost. Given how glitched things have gotten by the time Legacy comes around, he's reluctantly placing his hopes behind Clu's crazy plan: evacuate as many as they can to the user world, and fix things from outside. He wants to go with strictly so he can keep Clu and the others safe and pull this off; Rinzler would personally rather stay clear of the user world and its inhabitants.
16. What is something he doesn't want anyone to find out about him?
That he used to be Tron.
Relationships
1. Describe this character's relationship with his parents.
...oh gods. Welp. Closest Tronverse equivalent to parents for a program would be their user, and... bad relationship. Tron was coded by Alan Bradley (or Alan-one, to him) as a highly capable security program. He carried out his function and took down what he was supposed to... and then Flynn entered the system, left, and brought Alan back the next time.
Alan was friendly, brilliant, and a terrifyingly skilled manipulator. Between that and Tron's instinctive deference towards his user, the programmer had his disk in under a quarter-millicycle. Alan experimented with smaller edits between his visits—initially nothing Tron would object to, and by the time he would have protested, it was very much too late. The obedience code went from subtle to utterly controlling, and the more Alan tinkered, the better he got at it. Tron was his test subject and toy for learning what a program could do—anything from altering function to deleting speech to testing what would happen under unresolvable conflict, or pushing the limits of a program's capacity to survive under different conditions.
At least as much as physical experimentation, though, Alan worked on Tron's mind. Obedience, loyalty, removing capability for independent thought and testing how much he could retain of skill or ability. Alan toyed with him, used him, and made him into a near-complete automaton utterly devoted to the users' will. He went much further than canon!Rinzler was ever edited to be; Alan was tweaking the code at its source, and perfectly willing to rewrite past a failure. The monster he created utterly terrified the Grid.
Since Clu freed him, he hasn't seen or communicated with Alan-one. As Rinzler, he counts himself as an independent program—not bound to any user. All the same, if there's anyone Rinzler would rather run from than face? It's Alan.
2. Does the character have any siblings? What is/was their relationship like?
No siblings, at least not long-term. Alan experimented with making other programs (as well as with copying Tron), but as far as Rinzler knows, they were all deleted eventually. Given what Alan was making them to be, he can't really regret the loss.
3. Are there other blood relatives to whom he is close? Are there ones he can't stand?
"Blood" relatives isn't really applicable regardless, but no. He doesn't know anyone else who shares his code or programmer.
4. Are there other, unrelated people whom he considers part of his family? What are his relationships with them?
The closest to family would be Clu and Yori
5. Who is/was the character's best friend? How did they meet?
Clu. Also his admin, and someone Rinzler will follow into just about any mess... but out of very well-earned trust rather than command coding. They first met shortly after Clu's compile. Flynn was describing Clu's tasks and function and stopped to introduce him to Alan before the two users headed out. Tron was escorting Alan to the portal, and got introduced along with as Alan's program—and one of the few things Clu didn't have to worry about, since Tron took his tasks directly from the users. Tron wasn't quite so thoroughly broken yet, and made enough not-horribly-negative impression for Clu to remember him later—and notice when he got much worse.
Their friendship only happened when Tron became Rinzler... or rather, as the transition occurred. When Clu pulled his coup, Flynn sacrificed Tron to get away. Instead of derezzing the users' killing machine, the admin took it prisoner, and worked to free Tron from his own code. There was barely enough left to consider a whole program, and it was only through the better part of a cycle's effort—both at untangling the multitude of rewrites and trying to earn trust—that Clu managed to draw out even a fraction of a personality. It took a lot more work and a lot more time, but Clu gave him his mind back, and Rinzler joined his cause out of agreement and loyalty both.
While Rinzler will probably always consider himself to owe Clu, their relationship at present is an equal friendship. Rinzler acts as Clu's right hand and security head, and while Clu is his administrator, Rinzler's anything but subservient. He trusts Clu with his code, but he doesn't always trust Clu to take the safest (or sanest) option for himself.
6. Does he have other close friends?
Not so close, apart from Yori (see below). He was friends with Jalen before Flynn infected him... and derezzed the ISO when he became a threat.
7. Does he make friends easily, or does he have trouble getting along with people?
Closer to the latter, although it's less that he doesn't get along with people, and more that he keeps himself apart. Not complete isolationism, but... the people he's closest to are Clu, Yori, and his security recruits. And that last group keeps getting derezzed. :/
8. Which does he consider more important: family or friends?
Given the closest analog he has to family? Definitely friends.
9. Is the character single, married, divorced, widowed? Has he been married more than once?
He has a counterpart, Yori. They were together before his rectification, and reunited partly through his recovery. No one else.
10. Is he currently in a romantic relationship with someone other than a spouse?
Nope.
11. Who was his first crush? Who is his latest?
See above. :3
12. What does he look for in a romantic partner?
Intelligence, trustworthiness. Someone who has her own mind and makes it clear.
13. Does the character have children? Grandchildren? If yes, how does he relate to them? If no, does he want any?
Program. Not so much.
14. Does he have any rivals or enemies?
Flynn, Alan, and users in general qualify. But they're for the most part past his reach, and he doesn't have many personal enemies, at least by now.
When he took over system security, there were a number of people who resented him—both the larger number who had no idea who he was or why he was taking over, and the very few who knew what Clu had saved. That said, Rinzler's had a thousand cycles to prove himself, and there's not much left in the way of doubt, even if he still feels he should be doing more.
15. What is the character's sexual orientation? Where does he fall on the Kinsey scale?
Gender doesn't matter—they're all computer programs.
16. How does he feel about sex? How important is it to him?
Yay energy-sharing, but not the most important thing in a relationship?
17. What are his turn-ons? Turn-offs? Weird bedroom habits?
...Rinzler's just passing on this question. >.>
Beliefs
1. Do you know your character's astrological (zodiac of choice) sign? How well does he fit type?
Going by original compile date? Cancer and Dog.
Cancer doesn't fit so well. "Patient, sensitive, romantic, sociable and maternal"... really don't apply to Rinzler. Or "clingy/jealous worrier". Dog's slightly better as far as loyalty and directness go, but still pretty hit or miss.
2. Is this character religious, spiritual, both, or neither? How important are these elements in his life?
None of the above. Way back before he met the users, Tron had a strong belief in them, but meeting his maker didn't end so well. Rinzler would rather fight the gods than bow to them.
3. Does this character have a personal code of morals or ethics? If so, how did that begin? What would it take to compromise it?
...less a code than a derivative of his (partly chosen) directive, but Rinzler does have a strong sense of morality. His function is to protect the system, and after his experience in a user-warped world, he more specifically takes it on himself to fight for the programs inside, Basic or ISO.
While he has respect for second chances, Rinzler's not nearly as trusting or friendly as Clu. If he counts someone as a danger, he'll watch them, and if he decides they're putting innocents at risk, he'll handle the problem. Rinzler has a definite ruthless streak when he sees the need. If something questionable needs to be done for the good of the system, he'll take it on himself, and he'll manage it as quickly and quietly as possible. He hates the reminder in those kind of kills, and will hold back if he sees another option... but no sense involving others when his hands were dirty from the start. And he's not going to let anyone put the system he protects in danger.
4. How does he regard beliefs that differ from his? Is he tolerant, intolerant, curious, indifferent?
Tolerant for the most part, unless they're doing something he'd count a threat as a result of their beliefs. That said, he holds a special frustration for those who still have faith in the users. Partly as a result of the fact that said users are a threat to his system... and partly because they subconsciously remind him of himself as a beta.
5. What prejudices does he hold? Are they irrational or does he have a good reason for them?
Strong, strong prejudice against users. Not in the least irrational, considering his experience with them, but it's something he has trouble seeing past. When Sam showed up in Mirror!Legacy, Rinzler just about killed him on sight despite Sam having done nothing to provoke it.
Apart from that, he's relatively fairminded. For a security program, Rinzler has a strange lack of prejudice against viruses specifically. He'll hunt them down and delete them, but in his world... well, he knew Jalen. There's a good bit of sympathy mixed in with the automatic revulsion—even if all it does is further his resolve to make a quick, clean kill.
Daily Life
1. What is the character's financial situation? Is he rich, poor, comfortable, in debt?
Not relevant. Program.
2. What is his social status? Has this changed over time, and if so, how has the change affected him?
Social status is pretty screwy in the digital world. Rinzler's a high-level function, and head of system security. That alone gets him a good deal of respect. He's separate from the standard system hierarchy and command protocol, which sets him apart, but not negatively.
Above should've pretty much made this obvious, but yep, this changed. He went from a security program in beta to an experiment to a user-controlled killbot. By the time Clu's coup happened, Tron was known across the system, and completely, utterly feared. He was the users' enforcer and weapon, and if he showed up in a sector, someone there was dying. Usually a lot of someones.
3. Where does he live? House, apartment, trailer? Is his home his castle or just a place to crash? What condition is it in? Does he share it with others?
He has an apartment he shares with Yori. Also several smaller boltholes across the city, if he's damaged or drained too badly to make it back. That said, especially as the system failures have spread, he doesn't spend much time resting anywhere. He's attached to the system, not a particular location.
4. Besides the basic necessities, what does he spend his money on?
Money. :| What is?
5. What does he do for a living? Is he good at it? Does he enjoy it, or would he rather be doing something else?
Pff, see ALL THE TL;DR UP THERE. Security program; the best at it. He enjoys it—it's literally coded into him. With Mirror!Rinzler, there's an extra edge to that, because he chose, with Clu's help, to return to his old function. It's not something he'd ever want to lose again.
6. What are his interests or hobbies? How does he spend his free time?
Rinzler side-eyes your "hobbies". More seriously, he loves flying... and combat... and things related to his job. Free time is not so much a thing anymore, but when he gets the chance, he participates in the Games or trains new security recruits—fun to actually fight people with the goal not being murder.
7. What are his eating habits? Does he skip meals, eat out, drink alcohol, avoid certain foods?
All food is energy in the computer. Since Rinzler keeps the mask on nearly always, and is generally running from one task to the next, he usually just recharges by conduit or passive system draw. He'll take liquid energy when he has a chance between shifts at home, but it's ETCs on the run more often than not.
Associations
Which of the following do you associate with the character, or which is his favorite:
1. Color?
Orange
2. Smell?
Ozone and metal, like a circuit board running hot
3. Time of day?
Night
4. Season?
Spring
5. Book?
Shade's Children
6. Music?
Instrumental
7. Place?
Sky
8. Substance?
Voxels
9. Plant?
Ivy
10. Animal?
Cat
END
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